June 8th, 2011 | Karen Henricks
It’s nice to see designers come up with a branding solution that doesn’t try too hard, that works precisely because of its simplicity. Case in point: the new (old) Canadian Olympic Team logo and supporting mosaic graphic, designed by Ben Hulse.
With respect to the value of the iconic symbol of the maple leaf as Canadian and the rings as Olympic, the logo communicates what it needs to.
Does it bother me that the logo is virtually identical to a version in Canada’s Olympic past? Not in the slightest.
I look forward to seeing the mosaic graphic applied to both online and printed materials.
February 1st, 2011 | Darrell Corriveau

Recently I attended a talk at OCADU, by User Experience (UX) designer and author Dan Saffer, called The Complexity of Simplicity in Design. The talk centered around the idea that achieving simplicity in design is the ideal, but the process to get there is often very complex. In his examples Saffer mainly referred to consumer products and software, but the lessons can be applied to user interfaces and, by extension, web sites and web platforms as well.
Saffer first outlined various roadblocks and pitfalls that occur and must be dealt with to achieve the desired end result. These include things like feature creep, version control and something called edge cases – which on its own deserves exploration in another post. He then went into some detail about the concept of Tesler’s Law. Tesler’s Law, formulated by human-computer interaction pioneer Larry Tesler, states that all tasks or processes have an inherent level of complexity that can’t be reduced. All we can do is shift the responsibility of the task to either the user (more control) or the product (more automation). For example, the first generations of the iPod gave the user basic control over song selection and volume, but the system automatically displayed songs in easy to access categories like album title, artist and genre. The balance of control and automation contributed greatly to the usability of the product.
We see this control/automation interplay on web sites when we perform searches, fill out forms, navigate shopping carts and try to pay for things. The designer and client must make dozens of small decisions on how best to make these experiences easy for users while allowing enough interaction so they feel in control.
When everything is in balance, as in the iPod, the solution seems simple and inevitable. Attributes that were neatly summed up in Saffer’s concluding slide – a quote from Christian Lindholm, Managing Partner and Director at Fjord: “Most companies are looking to ‘wow’ with their products, when in reality what they should be looking for is an ‘of course’ reaction.”
April 30th, 2010 | Janice Carter
Today, Leslie Buck, designer of the iconic coffee cup dies at 87. If you were in New York, particularly before the advent of a certain coffee establishment with a green logo, his cup will likely look familiar to you. Even if you haven’t been to NY, you’ve likely spotted the java holder in “Law & Order”, “Sex & the City” and other NY-based TV shows and movies.
Buck, a refugee from then Czechoslovakia, introduced the cup in the 1960s. The graphics have since been slapped on t-shirts, mugs and tourist memorabilia. If imitation is a form of flattery, Buck should certainly be flattered.
Now, does this mean that the cup is well-designed? I don’t think the answer matters. I think the point is that the cup has become part of pop-culture. How many designers can say they’re leaving a legacy? The next time you’re in New York, grab a coffee in one of the old diners and remember Buck. He was happy to serve you.
September 9th, 2009 | Peter Scott

Speculative work (doing work for free in hopes of landing a job) and the design profession have met once again, this time with a fancy new name called “crowdsourcing” (seemingly coined by Wired Mag and now a Wikipedia entry). U.S. ad firm, Crispin, Porter + Bogusky crowdsoursed a logo for their client Brammo, a manufacturer of electric ‘powercycles’. Posting the job on crowdsourcing Web site crowdSpring they offered $1,000 to the winning logo design and received a huge number of entries from which to choose. A variety of blogs have taken up the discussion on the pros and cons of this new way to reach out to the masses for creative ideas. It is an age old dilemma and still seems to divide those of us who believe that to do the best strategic work for a client, you need thorough and thoughtful analysis and the group that believes more is better (and cheaper).
March 18th, 2009 | Darrell Corriveau

GE, maker of everything from light bulbs to jet engines, is also developing technology and products for smart grids – the next generation of the electricity system. To help explain the smart grid concept, they’ve produced a nifty website that includes a component they are calling Smart Grid Augmented Reality. To make it work, the user prints a simple black and white image on a sheet of plain paper and then holds it up to their computer’s webcam.
Then, in a truly ‘how did they do that?’ moment, an image of wind turbines and houses on a grassy landscape seems to unfold in a three-dimensional manner from the paper image on the computer screen. The image can then be moved and turned by manipulating the paper in the users hands. And that’s not all. By blowing into the computer microphone, the user can actually increase the speed of the wind turbines. It’s a neat bit of tech trickery from a massive company known for its innovation, but really, the presentation is not of much use. You will learn very little, if anything, about the concept of smart grids by giving it a try. But maybe that’s just fine. Despite the absence of social media links of any kind, the site has still managed to go viral to some degree – and if it’s not deepening the understanding of smart grid technology, it certainly is creating brand awareness for GE. The technology could also serve as a springboard for other more meaningful applications in the future.
February 11th, 2009 | Darrell Corriveau

Held at the Gladstone Hotel from February 5 to 8, Come Up to My Room is an exhibition showcasing compelling alternative design from Canada and around the world. Many of the rooms, usually reserved for paying customers, are converted to design and art installations.
Standouts included a room designed and constructed by Studio Junction Inc. that featured a drop ceiling and a room-length, floor-to-ceiling bench all constructed with narrow slats of wood in varying hues. Strategically placed backlighting gave the room a warm glow that evoked a calming Nordic sauna.
The Inside Out House was a project by Laura McKibbon and Jasna Sokolovic. A bathroom transformed into a postmodern fairytale with trees, grass and moss overflowing the sink, toilet and bathtub, amongst which sat a variety of red ceramic birds. Glittering plastic stars dangling from the ceiling added to the surreal effect.
Perhaps my favorite (pictured above) was a simple concept by duo Matt Carr – who is Director of Design at Umbra – and Joyce Lo that used common rope lights from Home Depot to spell “cant get enough” on the walls. Attached to strings dangling from the ceiling were a series of small metal-rimmed ‘peepholes’ that when spied through, rendered the points of light as small glowing hearts – cleverly completing the phrase.